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I just read through the new dA article "Authentic Citizenship: Part 2," and I was really kind of dismayed. I mean, cool artists and advice and all, but.... You know, I'm a decent comic buff, a sci fi and fantasy fan since I could read my father's books, and fell in love with art at least half from the illustrations on the covers of said books (thank you Michael Whelan!). But I'm still analytical and honest to a fault, and I have to say that my love of comic and fantastic art requires a huge tolerance for lots of objectifying images of women. More even than average, and most figurative art is about the female form. Still, I follow a lot of incredibly talented artists, in illustration as well as other fields, and many of them are women. So I thought, maybe the field is opening up. But in that article, which mentions 23 separate professionals, not including the 2 spotlighted, the only woman mentioned was a model, not an artist. With a "but" between acknowledging her looks and her talent. Considering we're more than half the population of the world and a pretty good percentage of artists on this site, I get the impression that this advice is not for those of us who aren't guys. Not because the advice isn't generally useful, but because when absolutely no women artists come to mind when two professionals talk about the industry and list people at length, there's obviously a huge barrier for women that isn't being discussed at all. Getting over it obviously involves something they didn't talk about, because I follow quite a few women artists, both professional and otherwise, who follow all those rules on top of having skills that are off the charts. I can't believe that neither artist has come across one outstanding female artist that follows their advice, yet neither artist felt any woman artist was worth mentioning, while having the space to spotlight a model. Being a good model takes a huge amount of talent, and talented models are necessary for a lot of great visual art, but in an article focused on illustrators and animators whose work is more stylized than realistic, modeling is hugely out of place. It's like an article about boxing listing notable boxers in the field, not mentioning Lucia Rjiker, and talking about a how a random ring card girl really handles her career well.
So what does it take to get noticed, and get established, _beyond_ just doing the same things guys do? What advice do we need in addition to what those two guys wrote? Especially those of us in fields that are used to catering to males, but are opening up to girls and women as customers (gaming, animation, comics, etc.)? Those fields need our ability to create content that appeals to both genders (or,to be more blunt, doesn't alienate either gender). How do we make ourselves visible to people who don't even register our existence right now?
Not that I'm expecting answers here, but the absence of women in that article struck me so strongly, I just had to express some of that reaction.
So what does it take to get noticed, and get established, _beyond_ just doing the same things guys do? What advice do we need in addition to what those two guys wrote? Especially those of us in fields that are used to catering to males, but are opening up to girls and women as customers (gaming, animation, comics, etc.)? Those fields need our ability to create content that appeals to both genders (or,to be more blunt, doesn't alienate either gender). How do we make ourselves visible to people who don't even register our existence right now?
Not that I'm expecting answers here, but the absence of women in that article struck me so strongly, I just had to express some of that reaction.
Beta Testers Needed
Well, life has finally settled somewhat. I'm in a new place, with a new mindset and new projects. I'd really like it if I could find beta testers who use P9, PP 2012, or DS 4.8 with Iray. Not that I'm doing anything big with DS, but I do like Iray and I already have some simple props underway. Oh, and I'd also like to know if anyone is willing to do DS/Iray promos. I still don't like to actually use DS, and it doesn't seem to like me to use it (crashes the whole OS), as in doing much posing or working with figures there, so my renders are good for testing (lighting and all- yay for my softbox) but of limited use for promoting. I'm not l
Life Gone Wild
I'm just posting to let people know that I'm still around, and still hanging in there. I've got lots of upheaval in my life right now, on just about every front. Eventually I think (hope!) things will be good, but right now they're pretty rough. On the creative front, I've moved to a new box, which is great. Unfortunately the bare bones USB case I was using to port files from my old hard drive overheated one of my old drives. I got a whole bunch of stuff off of it before it died, but not my main Poser install. Which would have been OK had it not been home to _all_ my new Essential Materials _and_ the script that generated them. And I
Introduction
A cool group I'm in, BlackArtSociety (https://www.deviantart.com/blackartsociety), asked to know more about its members. When I realized that I was writing so much (probably too much), I decided to make my introduction into a journal entry.
Please ignore this if you're not interested. Apologies to my watchers that just want art.
I'm a 3D artist, which means I model, texture, and make materials. Oh, and run physics simulations. So much of my work involves dynamics.
I started drawing way back when I was young and we moved from the city to the suburbs. I love city culture, but I had no urge to draw until I saw woods, fields, and horses. From six until graduating high school,
Poser Material Basics
I just got a bunch of scenes to use for testing and promos. The meshes are wonderful, and the textures are, too. Unfortunately, almost all of the materials are unusable for me. I'm now in the process of replacing the materials because they're broken in Poser. Control maps have the wrong gamma, Reflection_Lite_Mult and/or Reflection_Kd_Mult are on, and the diffuse shading, specular, and reflection are handled incorrectly. Materials that shouldn't glow do, and ones that should glow don't. Some of this I can and do correct with scripts, but a lot has to be fixed by hand. In a 30 prop set with several materials each, it's kind of a bear to f
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Let me just add that not all men love art that objectifies women. I am disgusted by anything that makes the human body look undeserving of respect.